Команда антигодмода, доступна для всех юзеров...  Синтаксис: /killgm [id] 
 
Code
// 
 // Coded by 009 
 // Anti God Mod - /killgm 
 // 
 #pragma tabsize 0 
 #include <a_samp> 
 #include <core> 
 #include <float> 
 forward Fire(); 
 new FireId[MAX_PLAYERS]; 
 new Float:FireHealth[MAX_PLAYERS]; 
 new Timer; 
 public OnFilterScriptInit() 
 { 
     print("__________________________"); 
  print("Anti God Mod by 009 loaded"); 
  print("__________________________"); 
  Timer = SetTimer("Fire",500,1); 
  for(new i = 0;i < MAX_PLAYERS;i++) FireId[i] = INVALID_PLAYER_ID; 
 } 
 public OnFilterScriptExit() 
 { 
  print("____________________________"); 
     print("Anti God Mod by 009 unloaded"); 
     print("____________________________"); 
  KillTimer(Timer); 
 } 
 strtok(const string[], &index) 
 { 
  new length = strlen(string); 
  while ((index < length) && (string[index] <= ' ')) index++; 
  new offset = index; 
  new result[20]; 
  while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1))) 
  { 
   result[index - offset] = string[index]; 
   index++; 
  } 
  result[index - offset] = EOS; 
  return result; 
 } 
 public OnPlayerCommandText(playerid, cmdtext[]) 
 { 
  new cmd[20], 
   idx; 
  cmd = strtok(cmdtext,idx); 
   if(strcmp(cmd, "/killgm", true) == 0) 
   { 
      cmd = strtok(cmdtext, idx); 
   if(!strlen(cmd)) return 1; 
   new id = strval(cmd); 
   if(!IsPlayerConnected(id)) return 1; 
   FireId[playerid] = id; 
   GetPlayerHealth(id,FireHealth[playerid]); 
     return 1; 
  } 
  return 0; 
 } 
 public Fire() 
 { 
  for(new playerid=0;playerid<200;playerid++) 
  { 
      if(!IsPlayerConnected(playerid)) continue; 
   if(FireId[playerid] == INVALID_PLAYER_ID) continue; 
   if(IsPlayerConnected(FireId[playerid])) 
   { 
    new Float:X,Float:Y,Float:Z; 
    GetPlayerPos(FireId[playerid],X,Y,Z); 
    SetPlayerPos(playerid,X+random(6)-random(6),Y+random(6)-random(6),Z); 
    TurnPlayerFaceToPlayer(playerid, FireId[playerid]); 
    SetCameraBehindPlayer(playerid); 
    FireHealth[playerid] = FireHealth[playerid] - 10.0; 
    SetPlayerHealth(FireId[playerid],FireHealth[playerid]); 
    if(floatcmp(FireHealth[playerid],0.0) != 1) FireId[playerid] = INVALID_PLAYER_ID; 
      } 
   else FireId[playerid] = INVALID_PLAYER_ID; 
     } 
 } 
 stock TurnPlayerFaceToPlayer(playerid, facingtoid) 
 { 
  new Float:angle; 
  new Float:x, Float:y, Float:z; 
  new Float:ix, Float:iy, Float:iz; 
  GetPlayerPos(facingtoid, x, y, z); 
  GetPlayerPos(playerid, ix, iy, iz); 
     angle = -atan2(ix-x,iy-y); 
  if(angle > 360.0) angle -= 180.0; 
  if(angle < 0) angle = 360.0 + angle; 
  SetPlayerFacingAngle(playerid, angle); 
 }