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Simple Fuel Script + Engine Starting
OKStyle Дата: Пятница, 10/07/2009, 01:16 | Сообщение # 1
Analgésico



Регистрация: 17/01/2009
Клан:
[ACF]
Статус:


Code
/*
              .::Simple Fuel Script::.
                      +
               .::Engine Starting::.
               ---------------------
               .::Coded by Homer::.
                   .::2008::.
                 .::PAWNTeam™::.
                    
       Version V1:
Command /exit when you dont have a fuel.
If you have full vehicle, you cant refill it...
Thanks to Andre9977 for Gas Stations positions!!
*/
       
#include <a_samp>
       
#define SCM SendClientMessage
       
new Menu:Gas;
       
new FuelTimer;
new RefillTimer;
       
new Vgas[MAX_VEHICLES];
new VehicleStarted[MAX_VEHICLES];
       
new Tankuje[MAX_PLAYERS];
       
forward FuelUpdate();
forward ReFill(playerid);
forward Starting(playerid);
forward IsAtGasStation(playerid);
       
public OnFilterScriptInit()
{
      print("-------------------------------------");
      print("-----Simple-Fuel-System-by-Homer-----");
      print("------------PAWNTeam 2008------------");
         
      FuelTimer = SetTimer("FuelUpdate",7000,1);
       
      new RandGas;
      RandGas = random(100);
      new Car;
      for(Car=0;Car<MAX_VEHICLES;Car++)
      {
         Vgas[Car] = RandGas;
      }
         
      Gas = CreateMenu("~g~G~w~as ~g~S~w~tation:",1,50,220,200,200);
      AddMenuItem(Gas,0,"Natural 95");
      AddMenuItem(Gas,0,"Normal 98");
      AddMenuItem(Gas,0,"Super Diesel");
      AddMenuItem(Gas,0,"Exit");
           return 1;
}
       
public OnFilterScriptExit()
{
      DestroyMenu(Gas);
      KillTimer(FuelTimer);
           return 1;
}
       
public OnPlayerCommandText(playerid, cmdtext[])
{
           if(strcmp("/gas", cmdtext, true, 10) == 0)
           {
              if(IsAtGasStation(playerid))
              {
                     if(IsPlayerInAnyVehicle(playerid))
                     {   
                        new VID = GetPlayerVehicleID(playerid);
                            if(Vgas[VID] < 100)
                            {
                    ShowMenuForPlayer(Gas,playerid);
                        }else{
                        SCM(playerid,0xFFFF00AA,"* Your vehicle is full!");
                        }
                 }else{
                 SCM(playerid,0xFFFF00AA,"* You are not in a vehicle!");
                 }
              }else{
          SCM(playerid,0xFFFF00AA,"* You are not at a gas station!");
              }
                   return 1;
           }
           if(strcmp("/exit", cmdtext, true, 10) == 0)
           {
              if(IsPlayerConnected(playerid))
              {
                     if(IsPlayerInAnyVehicle(playerid))
                     {   
                 RemovePlayerFromVehicle(playerid);
                 SCM(playerid,0xFFFF00AA,"* You left the vehicle.");
                 }else{
                 SCM(playerid,0xFFFF00AA,"* You are not in a vehicle!");
                 }
              }
                   return 1;
           }
           return 0;
}
       
public OnPlayerStateChange(playerid, newstate, oldstate)
{
new CarID = GetPlayerVehicleID(playerid);
       
if(newstate == PLAYER_STATE_DRIVER)
{
      if(VehicleStarted[CarID] == 0)
      {
      TogglePlayerControllable(playerid,0);
      SCM(playerid,0xFFFF00AA,"* This vehicle isn't started. You can start it with key: TAB");
      }else{
      SCM(playerid,0xFFFF00AA,"* This vehicle is already started!");
      }
      if(Vgas[CarID] < 1)
      {
      SCM(playerid,0xFFFF00AA,"* No fuel in vehicle!");
      }
}
           return 1;
}
       
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
      if(newkeys == KEY_ACTION)
      {
             if(IsPlayerInAnyVehicle(playerid))
             {
                    if(IsPlayerConnected(playerid))
                    {   
               new Vehicle = GetPlayerVehicleID(playerid);
               if(VehicleStarted[Vehicle] == 0)
                   {
               SCM(playerid,0xFFFF00AA,"* Starting vehicle progress...");
                   GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~n~~g~Starting vehicle...",3000,3);
                   SetTimerEx("Starting",3500,0,"i",playerid);
                       }
                 }
          }
       }
}
       
public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:Current = GetPlayerMenu(playerid);
      if(Current == Gas)
      {
      switch(row)
         {
         case 0:
         {
         GameTextForPlayer(playerid,"~b~Natural 95 ~n~ ~w~Refueling vehicle ~n~~g~Please wait..",4000,3);
         RefillTimer = SetTimerEx("ReFill",2000,1,"i",playerid);
         Tankuje[playerid] = 1;
             TogglePlayerControllable(playerid,0);
         }
         case 1:
         {
         GameTextForPlayer(playerid,"~b~Natural 98 ~n~ ~w~Refueling vehicle ~n~~g~Please wait..",4000,3);
         RefillTimer = SetTimerEx("ReFill",2000,1,"i",playerid);
         Tankuje[playerid] = 1;
         TogglePlayerControllable(playerid,0);
         }
         case 2:
         {
         GameTextForPlayer(playerid,"~b~Super Diesel ~n~ ~w~Refueling vehicle ~n~~g~Please wait..",4000,3);
         RefillTimer = SetTimerEx("ReFill",2000,1,"i",playerid);
         Tankuje[playerid] = 1;
         TogglePlayerControllable(playerid,0);
         }
         case 3:
         {
         GameTextForPlayer(playerid,"~y~Have a nice day!",4000,3);
         HideMenuForPlayer(Gas,playerid);
         }
       }
     }
           return 1;
}
       
public FuelUpdate()
{
           new string[256];
           for(new i=0;i<MAX_PLAYERS;i++)
           {
               if(IsPlayerInAnyVehicle(i))
               {
                           if(IsPlayerConnected(i))
                           {   
                  new PCar = GetPlayerVehicleID(i);
                    if(Tankuje[i] == 0 && VehicleStarted[PCar] == 1)
                    {
                     if(Vgas[PCar] >= 1)
                      {
                      Vgas[PCar] -= 1;
                      format(string, sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~b~FUEL: ~w~%d%",Vgas[PCar]);
                      GameTextForPlayer(i,string,7500,3);
                      }else{
                      TogglePlayerControllable(i,0);
                      GameTextForPlayer(i,"~n~~n~~n~~n~~b~Your car is without fuel!",2500,3);
                      SCM(i,0xFFFF00AA,"[!] Your vehicle is without fuel! Use '/exit' to get out from vehicle.");
                      }
                         }
                     }
         }
      }
}
       
public ReFill(playerid)
{
      new PCar = GetPlayerVehicleID(playerid);
      new string[256];
      if(IsPlayerConnected(playerid))
      {
             if(IsPlayerInAnyVehicle(playerid))
             {
                    if(Vgas[PCar] < 100)
                    {
                           if(GetPlayerMoney(playerid) >= 200)
                           {
               Vgas[PCar] += 5;
               format(string, sizeof(string),"~n~~n~~n~~y~FUEL: ~w~%d%",Vgas[PCar]);
               GameTextForPlayer(playerid,string,2000,3);
               GivePlayerMoney(playerid,-200);
               }else{
               SCM(playerid,0xFFFF00AA,"* You dont have 200$ to pay!");
               TogglePlayerControllable(playerid,1);
               Tankuje[playerid] = 0;
               KillTimer(RefillTimer);
               }
            }else{
            SCM(playerid,0xFFFF00AA,"* Car successfully refilled!");
            Vgas[PCar] = 100;
            Tankuje[playerid] = 0;
            KillTimer(RefillTimer);
            TogglePlayerControllable(playerid,1);
            }
         }else{
         SCM(playerid,0xFFFF00AA,"* Refueling vehicle canceled!");
         }
      }
}
       
public Starting(playerid)
{
new Vehicle = GetPlayerVehicleID(playerid);
new RandomStart;
       
      if(IsPlayerConnected(playerid))
      {
         if(IsPlayerInAnyVehicle(playerid))
         {
                       RandomStart = random(4);
               switch(RandomStart)
               {
                    case 0,1:
                    {
                  VehicleStarted[Vehicle] = 1;
                  TogglePlayerControllable(playerid,1);
                  SendClientMessage(playerid,0xFFFF00AA,"* Vehicle started!");
                  }
                  case 2,3:
                  {
                  SendClientMessage(playerid,0xFFFF00AA,"* Starting vehicle failed!");
                  }
                }
          }
       }
}
       
public IsAtGasStation(playerid)
{
      if(IsPlayerConnected(playerid))
      {
             if(PlayerToPoint(playerid,1595.5406, 2198.0520, 10.3863,10))
             {
                    return 1;
             }
             if(PlayerToPoint(playerid,2202.0649, 2472.6697, 10.5677,10))
             {
                    return 1;
             }
             if(PlayerToPoint(playerid,2115.1929, 919.9908, 10.5266,10))
             {
                    return 1;
             }
             if(PlayerToPoint(playerid,2640.7209, 1105.9565, 10.5274,10))
             {
                    return 1;
             }
             if(PlayerToPoint(playerid,608.5971, 1699.6238, 6.9922,10))
             {
                    return 1;
             }
             if(PlayerToPoint(playerid,618.4878, 1684.5792, 6.9922,10))
             {
                    return 1;
             }
             if(PlayerToPoint(playerid,2146.3467, 2748.2893, 10.5245,10))
             {
                    return 1;
             }
             if(PlayerToPoint(playerid,-1679.4595, 412.5129, 6.9973,10))
             {
                    return 1;
             }
             if(PlayerToPoint(playerid,-1327.5607, 2677.4316, 49.8093,10))
             {
                    return 1;
             }
             if(PlayerToPoint(playerid,-1470.0050, 1863.2375, 32.3521,10))
             {
                    return 1;
             }
             if(PlayerToPoint(playerid,-2409.2200, 976.2798, 45.2969,10))
             {
                    return 1;
             }
             if(PlayerToPoint(playerid,-2244.1396, -2560.5833, 31.9219,10))
             {
                    return 1;
             }
             if(PlayerToPoint(playerid,-1606.0544, -2714.3083, 48.5335,10))
             {
                    return 1;
             }
             if(PlayerToPoint(playerid,1937.4293, -1773.1865, 13.3828,10))
             {
                    return 1;
             }
             if(PlayerToPoint(playerid,-91.3854, -1169.9175, 2.4213,10))
             {
                    return 1;
             }
             if(PlayerToPoint(playerid,1383.4221, 462.5385, 20.1506,10))
             {
                    return 1;
             }
             if(PlayerToPoint(playerid,660.4590, -565.0394, 16.3359,10))
             {
                    return 1;
             }
             if(PlayerToPoint(playerid,1381.7206, 459.1907, 20.3452,10))
             {
                    return 1;
             }
             if(PlayerToPoint(playerid,-1605.7156, -2714.4573, 48.5335,10))
             {
                    return 1;
             }
                
      }
      return 0;
}
       
PlayerToPoint(playerid,Float:x,Float:y,Float:z,radius) // Not my script <img src="http://src.ucoz.net/sm/1/smile.gif" border="0" align="absmiddle" alt="smile">
{
      if(GetPlayerDistanceToPointEx(playerid,x,y,z) < radius)
      {
      return 1;
}
      return 0;
}
       
GetPlayerDistanceToPointEx(playerid,Float:x,Float:y,Float:z)
{
      new Float:x1,Float:y1,Float:z1;
      new Float:tmpdis;
      GetPlayerPos(playerid,x1,y1,z1);
      tmpdis = floatsqroot(floatpower(floatabs(floatsub(x,x1)),2)+floatpower(floatabs(floatsub(y,y1)),2)+floatpower(floatabs(floatsub(z,z1)),2));
      return floatround(tmpdis);
}

Автор: HomerSVK.




 
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