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    • Страница 1 из 1
    • 1
    Simple Fuel Script + Engine Starting
    OKStyle Дата: Пятница, 10/07/2009, 01:16 | Сообщение # 1
    Analgésico



    Регистрация: 17/01/2009
    Клан:
    [ACF]
    Статус:


    Code
    /*
                  .::Simple Fuel Script::.
                          +
                   .::Engine Starting::.
                   ---------------------
                   .::Coded by Homer::.
                       .::2008::.
                     .::PAWNTeam™::.
                        
           Version V1:
    Command /exit when you dont have a fuel.
    If you have full vehicle, you cant refill it...
    Thanks to Andre9977 for Gas Stations positions!!
    */
           
    #include <a_samp>
           
    #define SCM SendClientMessage
           
    new Menu:Gas;
           
    new FuelTimer;
    new RefillTimer;
           
    new Vgas[MAX_VEHICLES];
    new VehicleStarted[MAX_VEHICLES];
           
    new Tankuje[MAX_PLAYERS];
           
    forward FuelUpdate();
    forward ReFill(playerid);
    forward Starting(playerid);
    forward IsAtGasStation(playerid);
           
    public OnFilterScriptInit()
    {
          print("-------------------------------------");
          print("-----Simple-Fuel-System-by-Homer-----");
          print("------------PAWNTeam 2008------------");
             
          FuelTimer = SetTimer("FuelUpdate",7000,1);
           
          new RandGas;
          RandGas = random(100);
          new Car;
          for(Car=0;Car<MAX_VEHICLES;Car++)
          {
             Vgas[Car] = RandGas;
          }
             
          Gas = CreateMenu("~g~G~w~as ~g~S~w~tation:",1,50,220,200,200);
          AddMenuItem(Gas,0,"Natural 95");
          AddMenuItem(Gas,0,"Normal 98");
          AddMenuItem(Gas,0,"Super Diesel");
          AddMenuItem(Gas,0,"Exit");
               return 1;
    }
           
    public OnFilterScriptExit()
    {
          DestroyMenu(Gas);
          KillTimer(FuelTimer);
               return 1;
    }
           
    public OnPlayerCommandText(playerid, cmdtext[])
    {
               if(strcmp("/gas", cmdtext, true, 10) == 0)
               {
                  if(IsAtGasStation(playerid))
                  {
                         if(IsPlayerInAnyVehicle(playerid))
                         {   
                            new VID = GetPlayerVehicleID(playerid);
                                if(Vgas[VID] < 100)
                                {
                        ShowMenuForPlayer(Gas,playerid);
                            }else{
                            SCM(playerid,0xFFFF00AA,"* Your vehicle is full!");
                            }
                     }else{
                     SCM(playerid,0xFFFF00AA,"* You are not in a vehicle!");
                     }
                  }else{
              SCM(playerid,0xFFFF00AA,"* You are not at a gas station!");
                  }
                       return 1;
               }
               if(strcmp("/exit", cmdtext, true, 10) == 0)
               {
                  if(IsPlayerConnected(playerid))
                  {
                         if(IsPlayerInAnyVehicle(playerid))
                         {   
                     RemovePlayerFromVehicle(playerid);
                     SCM(playerid,0xFFFF00AA,"* You left the vehicle.");
                     }else{
                     SCM(playerid,0xFFFF00AA,"* You are not in a vehicle!");
                     }
                  }
                       return 1;
               }
               return 0;
    }
           
    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    new CarID = GetPlayerVehicleID(playerid);
           
    if(newstate == PLAYER_STATE_DRIVER)
    {
          if(VehicleStarted[CarID] == 0)
          {
          TogglePlayerControllable(playerid,0);
          SCM(playerid,0xFFFF00AA,"* This vehicle isn't started. You can start it with key: TAB");
          }else{
          SCM(playerid,0xFFFF00AA,"* This vehicle is already started!");
          }
          if(Vgas[CarID] < 1)
          {
          SCM(playerid,0xFFFF00AA,"* No fuel in vehicle!");
          }
    }
               return 1;
    }
           
    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
          if(newkeys == KEY_ACTION)
          {
                 if(IsPlayerInAnyVehicle(playerid))
                 {
                        if(IsPlayerConnected(playerid))
                        {   
                   new Vehicle = GetPlayerVehicleID(playerid);
                   if(VehicleStarted[Vehicle] == 0)
                       {
                   SCM(playerid,0xFFFF00AA,"* Starting vehicle progress...");
                       GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~n~~g~Starting vehicle...",3000,3);
                       SetTimerEx("Starting",3500,0,"i",playerid);
                           }
                     }
              }
           }
    }
           
    public OnPlayerSelectedMenuRow(playerid, row)
    {
    new Menu:Current = GetPlayerMenu(playerid);
          if(Current == Gas)
          {
          switch(row)
             {
             case 0:
             {
             GameTextForPlayer(playerid,"~b~Natural 95 ~n~ ~w~Refueling vehicle ~n~~g~Please wait..",4000,3);
             RefillTimer = SetTimerEx("ReFill",2000,1,"i",playerid);
             Tankuje[playerid] = 1;
                 TogglePlayerControllable(playerid,0);
             }
             case 1:
             {
             GameTextForPlayer(playerid,"~b~Natural 98 ~n~ ~w~Refueling vehicle ~n~~g~Please wait..",4000,3);
             RefillTimer = SetTimerEx("ReFill",2000,1,"i",playerid);
             Tankuje[playerid] = 1;
             TogglePlayerControllable(playerid,0);
             }
             case 2:
             {
             GameTextForPlayer(playerid,"~b~Super Diesel ~n~ ~w~Refueling vehicle ~n~~g~Please wait..",4000,3);
             RefillTimer = SetTimerEx("ReFill",2000,1,"i",playerid);
             Tankuje[playerid] = 1;
             TogglePlayerControllable(playerid,0);
             }
             case 3:
             {
             GameTextForPlayer(playerid,"~y~Have a nice day!",4000,3);
             HideMenuForPlayer(Gas,playerid);
             }
           }
         }
               return 1;
    }
           
    public FuelUpdate()
    {
               new string[256];
               for(new i=0;i<MAX_PLAYERS;i++)
               {
                   if(IsPlayerInAnyVehicle(i))
                   {
                               if(IsPlayerConnected(i))
                               {   
                      new PCar = GetPlayerVehicleID(i);
                        if(Tankuje[i] == 0 && VehicleStarted[PCar] == 1)
                        {
                         if(Vgas[PCar] >= 1)
                          {
                          Vgas[PCar] -= 1;
                          format(string, sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~b~FUEL: ~w~%d%",Vgas[PCar]);
                          GameTextForPlayer(i,string,7500,3);
                          }else{
                          TogglePlayerControllable(i,0);
                          GameTextForPlayer(i,"~n~~n~~n~~n~~b~Your car is without fuel!",2500,3);
                          SCM(i,0xFFFF00AA,"[!] Your vehicle is without fuel! Use '/exit' to get out from vehicle.");
                          }
                             }
                         }
             }
          }
    }
           
    public ReFill(playerid)
    {
          new PCar = GetPlayerVehicleID(playerid);
          new string[256];
          if(IsPlayerConnected(playerid))
          {
                 if(IsPlayerInAnyVehicle(playerid))
                 {
                        if(Vgas[PCar] < 100)
                        {
                               if(GetPlayerMoney(playerid) >= 200)
                               {
                   Vgas[PCar] += 5;
                   format(string, sizeof(string),"~n~~n~~n~~y~FUEL: ~w~%d%",Vgas[PCar]);
                   GameTextForPlayer(playerid,string,2000,3);
                   GivePlayerMoney(playerid,-200);
                   }else{
                   SCM(playerid,0xFFFF00AA,"* You dont have 200$ to pay!");
                   TogglePlayerControllable(playerid,1);
                   Tankuje[playerid] = 0;
                   KillTimer(RefillTimer);
                   }
                }else{
                SCM(playerid,0xFFFF00AA,"* Car successfully refilled!");
                Vgas[PCar] = 100;
                Tankuje[playerid] = 0;
                KillTimer(RefillTimer);
                TogglePlayerControllable(playerid,1);
                }
             }else{
             SCM(playerid,0xFFFF00AA,"* Refueling vehicle canceled!");
             }
          }
    }
           
    public Starting(playerid)
    {
    new Vehicle = GetPlayerVehicleID(playerid);
    new RandomStart;
           
          if(IsPlayerConnected(playerid))
          {
             if(IsPlayerInAnyVehicle(playerid))
             {
                           RandomStart = random(4);
                   switch(RandomStart)
                   {
                        case 0,1:
                        {
                      VehicleStarted[Vehicle] = 1;
                      TogglePlayerControllable(playerid,1);
                      SendClientMessage(playerid,0xFFFF00AA,"* Vehicle started!");
                      }
                      case 2,3:
                      {
                      SendClientMessage(playerid,0xFFFF00AA,"* Starting vehicle failed!");
                      }
                    }
              }
           }
    }
           
    public IsAtGasStation(playerid)
    {
          if(IsPlayerConnected(playerid))
          {
                 if(PlayerToPoint(playerid,1595.5406, 2198.0520, 10.3863,10))
                 {
                        return 1;
                 }
                 if(PlayerToPoint(playerid,2202.0649, 2472.6697, 10.5677,10))
                 {
                        return 1;
                 }
                 if(PlayerToPoint(playerid,2115.1929, 919.9908, 10.5266,10))
                 {
                        return 1;
                 }
                 if(PlayerToPoint(playerid,2640.7209, 1105.9565, 10.5274,10))
                 {
                        return 1;
                 }
                 if(PlayerToPoint(playerid,608.5971, 1699.6238, 6.9922,10))
                 {
                        return 1;
                 }
                 if(PlayerToPoint(playerid,618.4878, 1684.5792, 6.9922,10))
                 {
                        return 1;
                 }
                 if(PlayerToPoint(playerid,2146.3467, 2748.2893, 10.5245,10))
                 {
                        return 1;
                 }
                 if(PlayerToPoint(playerid,-1679.4595, 412.5129, 6.9973,10))
                 {
                        return 1;
                 }
                 if(PlayerToPoint(playerid,-1327.5607, 2677.4316, 49.8093,10))
                 {
                        return 1;
                 }
                 if(PlayerToPoint(playerid,-1470.0050, 1863.2375, 32.3521,10))
                 {
                        return 1;
                 }
                 if(PlayerToPoint(playerid,-2409.2200, 976.2798, 45.2969,10))
                 {
                        return 1;
                 }
                 if(PlayerToPoint(playerid,-2244.1396, -2560.5833, 31.9219,10))
                 {
                        return 1;
                 }
                 if(PlayerToPoint(playerid,-1606.0544, -2714.3083, 48.5335,10))
                 {
                        return 1;
                 }
                 if(PlayerToPoint(playerid,1937.4293, -1773.1865, 13.3828,10))
                 {
                        return 1;
                 }
                 if(PlayerToPoint(playerid,-91.3854, -1169.9175, 2.4213,10))
                 {
                        return 1;
                 }
                 if(PlayerToPoint(playerid,1383.4221, 462.5385, 20.1506,10))
                 {
                        return 1;
                 }
                 if(PlayerToPoint(playerid,660.4590, -565.0394, 16.3359,10))
                 {
                        return 1;
                 }
                 if(PlayerToPoint(playerid,1381.7206, 459.1907, 20.3452,10))
                 {
                        return 1;
                 }
                 if(PlayerToPoint(playerid,-1605.7156, -2714.4573, 48.5335,10))
                 {
                        return 1;
                 }
                    
          }
          return 0;
    }
           
    PlayerToPoint(playerid,Float:x,Float:y,Float:z,radius) // Not my script <img src="http://src.ucoz.net/sm/1/smile.gif" border="0" align="absmiddle" alt="smile">
    {
          if(GetPlayerDistanceToPointEx(playerid,x,y,z) < radius)
          {
          return 1;
    }
          return 0;
    }
           
    GetPlayerDistanceToPointEx(playerid,Float:x,Float:y,Float:z)
    {
          new Float:x1,Float:y1,Float:z1;
          new Float:tmpdis;
          GetPlayerPos(playerid,x1,y1,z1);
          tmpdis = floatsqroot(floatpower(floatabs(floatsub(x,x1)),2)+floatpower(floatabs(floatsub(y,y1)),2)+floatpower(floatabs(floatsub(z,z1)),2));
          return floatround(tmpdis);
    }

    Автор: HomerSVK.




     
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